Simple Rasterizer
Simple rasterizer with custom audio engine.
This project is a simple software rasterizer implementation that showcases the fundamentals of rendering 3D graphics without relying on a full GPU pipeline. It uses DirectX 11 for window/context creation, SDL3 for input and cross-platform handling, and a custom audio engine built on top of XAudio2 to provide real-time sound playback.
In development
Result
You can find the code in my repo here!